Heya!
Today I would like to go over for you the basics on how to import and blend animations from Maya 2014-2017 to Unreal 4. Rather than discuss the nitty-gritty on how or why one might want to do this I'd like to just jump right in.
Step 1. Animate something
The first and most obvious step is to load up a rig in Maya and animate it. Doesn't matter what, and length really doesn't matter too much, depending on how long your willing to wait in order for the export to finish. Less key frames = Less export time.Step 2. Export from Maya
And with that you can now export your animation!
Step 3. Import into Unreal
Step 4. Using Blend Space
Unreal 4 has a new system called "Persona" that can allow you to blend your animations together in order to give better flow to your movements in game. you can create blend space by right clicking and going to the animation tab and selecting "Blend space". If you're working with 1-3 animations you might want to use the 1D version. If you are using more variable or are planning to work into the animation blueprint section, you may want to use the regular one. Next, you'll want to look to your right, where you can see the animations that you have linked to your skeleton. If they are not there, re-import them and under skeleton, select the one you are using. Then when making your blend space, select the skeleton you imported all your animations with. Now, you're going to want to set your range, in the X value, and save your settings. Next, drag and drop your animations onto the grid and you should see them blend together.And Voila!

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